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Projection Mapping: Range Anxiety

Project Type

Digital, Motion

Year

2023

The objective of this project was to design an immersive experience utilizing projection mapping. Key considerations included defining the nature of the experience and determining how projection technology could be leveraged to achieve this goal. One of the most significant challenges was the technical complexity of projecting a single extended display onto three separate projectors from a single output, which required several days of brainstorming and problem-solving.

This was a collaborative project in which we developed a driving simulation designed to replicate the experience of operating an electric vehicle while illustrating the concept of range anxiety—a concern arising from the limited availability of charging stations in certain regions. A major challenge was learning how to implement projection mapping, as none of us had prior experience with the technology. Additionally, we had to work within constraints of time and resources to create a compelling yet feasible simulation. Our final design positioned the user inside a cardboard vehicle, surrounded by projections on the left, right, and center, depicting the driving experience from a fully charged battery to complete depletion.

My contributions to the project included assisting with the assembly of the vehicle and hanging board setup, as well as independently managing the digital components of the experience.

2025 // Kyra Bowman

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